![]() The Division 1 had a checkered history, as many of the people who bought the game and helped make it the fastest-selling new IP in history ended up not liking the state of it by the end, as it arrived without any real sort of endgame and always had a relentless focus on the always-controversial Dark Zone. Was The Division 2 supposed to double the sales of The Division 1? Who knows, but if it was some lofty goal like that, it’s not terribly realistic. Part of this is the old “expectations” game where in this case, we don’t even know what Ubisoft was expecting from The Division 2 sales, and so we don’t know how realistic that was or if it was a big deal that the sequel missed the mark. ![]() It may be good content, but it’s an activity only a small part of the playerbase is actually going to partake in and complete. That has left players scrambling to find places to LFG they’ve never had to use before, or more likely, skipping the raid entirely because it’s gone from something they could pop into to try out to an activity that requires a lot of work to organize. Players have not been amused that after implying that all game activities would have matchmaking, the first 8-player raid, debuting later today, would not. The Raid – I think Ubisoft is going to be in for a surprise if they think that the raid is going to be the thing to increase The Division 2’s fortunes. This sounds good when you phrase it the way they did, but means nothing. ![]() Uplay – This one is just hilarious because what isn’t being mentioned here is that the reason for a 10 fold increase in Uplay sales was because of the deal with the Epic Games store that led a ton of players to simply download it from Uplay rather than use EGS as an intermediary.
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